Driving a car
A four-wheeled Vehicle driving a constant left-hand circle. The front wheels
steer; all four drive and brake. The wheel meshes are children of the chassis,
so they follow the body automatically — only their steer angle and spin are
updated from the per-wheel snapshots.
Drag to orbit
How it works
Section titled “How it works”import { Vehicle } from "jolt-ts-character-controller";
const vehicle = new Vehicle({ world, shape: Shape.box({ halfExtents: [1, 0.4, 2.4] }), density: 200, carConfig: { engineHorsepower: 600, maxSteerAngle: Math.PI / 6 },});
// Front axle steers; rear drives. Stiff suspension for a heavy body.vehicle.addWheel({ position: [0.9, -0.35, 1.8], steerWheel: true, driveWheel: true, brakeWheel: true, springK: 38000, dampingC: 4000 });// …three more wheels…
function fixedStep(dt) { vehicle.setMovement({ forward: true, steerLeft: true }); vehicle.step(dt); world.step(dt);}
// Visuals: read each wheel's snapshot for steer + spin.const snap = vehicle.wheels[i].snapshot();pivot.rotation.y = snap.steerAngle;spinner.rotation.x += snap.wheelAngularVelocity * dt;See also
Section titled “See also”- Cars — wheels, suspension, the gearbox, and reading wheel state for visuals.