Sensors (triggers)
A sensor (a.k.a. trigger) detects overlaps but never pushes anything — perfect for pickups, checkpoints, and trigger volumes. On the left, shapes fall straight through a yellow sensor slab; on the right, an identical solid slab stops them. The only difference is sensor: true.
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How it works
Section titled “How it works”// Sensor: registers overlaps, applies no collision response.world.createBody({ type: "static", shape: Shape.box({ halfExtents: [1.8, 0.2, 1.8] }), position: [-2.6, 2, 0], layer: "moving", sensor: true,});
// Solid: the same body without the flag.world.createBody({ type: "static", shape: Shape.box({ halfExtents: [1.8, 0.2, 1.8] }), position: [2.6, 2, 0], layer: "static",});You can also flip a body at runtime — read body.isSensor(), and note that queries skip sensors unless you pass includeSensors: true.